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Command & Conquer

edited 2026-06-15

A complete play order for the Command & Conquer real-time strategy franchise, spanning three separate continuities: the grim Tiberium saga (GDI vs Brotherhood of Nod, 1995–2010), the alternate-history Red Alert series (Allies vs Soviets, 1996–2009), and the standalone Generals universe (USA vs China vs GLA, 2003). Each continuity is self-contained — newcomers can start any section independently, but the Tiberium games must be played in order to follow Kane's decades-long story.

sections4items18completed0 / 18 · 0%first1995latest2020
page order
tiberium saga8 items · 8 unwatched
01GAME
1995The original Command & Conquer (also known as Tiberian Dawn), developed by Westwood Studios and released in 1995, established the real-time…
02GAME
1996An expansion mission pack for Command & Conquer, released in 1996 by Westwood Studios, adding 15 new GDI and Nod missions set during the Fir…
03GAME
1999The first major sequel to Tiberian Dawn, developed by Westwood Studios and released in 1999. Set in 2030 during the Second Tiberium War, the…
04GAME
2000An expansion for Tiberian Sun released in 2000 by Westwood Studios, set in 2031 immediately after the Second Tiberium War's conclusion. With…
05GAME
2002A first- and third-person shooter developed by Westwood Studios and released in 2002, the only Command & Conquer game to abandon the top-dow…
06GAME
2007The third major Tiberium entry, developed by EA Los Angeles and released in 2007 for PC and Xbox 360. Set in 2047 during the Third Tiberium…
07GAME
2008An expansion for Tiberium Wars released in 2008 by EA Los Angeles, featuring a standalone campaign told entirely from the Brotherhood of Nod…
08GAME
2010The conclusion of the Tiberium saga, developed by EA Los Angeles and released in 2010. Set in 2062, fifteen years after Kane's Wrath, Tiberi…